

The hub looks very sterile, in places almost as good as new, so it is difficult to believe that this place should have a history. The hub is yawningly empty, here and there your rebel colleagues stand here and there and tell you about their daughter, a dog they once had or give you a small task for the next mission, unfortunately nothing more has been done.

It’s the same with the hub, where you talk to different people between missions. The approaches are there, but there is a lack of implementation. Here comes the impression that the character development was only cobbled on afterwards or deleted somewhere again. Three sentences and he has nothing more to say to us. from his family and his daughter’s habit of watching him at work, but that’s about it. Depth is only hinted at here and there, but not exhausted. Little by little you learn more about Romer and his companions, but they never really come to life. Romer only knows the name at the beginning of the game – understandable, especially since you are thrown directly into the story. As players, we face the Rayonne with a small rebel group, led by Gravcycle pilots Romer.ĭisintegration creates an interesting world, with characters that have charm, but does not exhaust its potential and lets a lot go in nothing. The Rayonne, a belligerent robot faction, would rather keep their robotic bodies and, on top of that, force all remaining natural people to integrate, enslave or kill if necessary. But not everyone wants to go back to the old, natural way of life. Now, decades later, it is actually time to reverse this process again and to create clones using genetic databases and to give people back their bodies. Integration was launched as an emergency solution in the face of a global pandemic, which is a very topical issue. From what little IGN showed of the campaign, at least two missions started off by having the player find salvage and upgrades, but there is a lot that could happen while playing through them, and the robotic characters themselves have been described as surprisingly emotive and human.Integration describes the process of transplanting a human brain into a robot.


We have yet to see the other two multiplayer modes or what we'll be doing during the campaign. If you're worried about being overwhelemed by what you need to do in battle, from commander troops to piloting your own vehicle, don't be. This applies to both the single-player and multiplayer aspects of Disintegration.Īccording to IGN, which spent hands-on time with Disnitegration, despite how chaotic all of the elements may seem, everything just works. AI units can still take appropriate actions during a fight so that you aren't holding their hands at all times, so to speak you won't be micromanaging them. Grounds units are AI-driven, but players can control their location and how/when their abilities are used. Players will always control a Gravcycle pilot, which is an aerial vehicle with offensive and defensive weapons Gravcycles will be broken up into three models: Heavy, Medium, and Light, all of which can be enhanced.
